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Advanced [show]


Geoffrey Alston, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. With a patchy auburn beard and wild auburn hair. He is very pretty but has cold, dead eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the north, but his parents moved at a very young age to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Justice, Optimist. Bonds: Immigrant, Attractive, In love. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Geoffrey Alston, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 18 (+4)16 (+3)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 14
Languages Common, Druidic, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


John Harlow, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black costume with the symbols of the four houses of cards on his torso. His silver hair is kept up in a ponytail inside a deerstalker hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also hits on men, regardless of circumstances.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted arcane powers by his dying sister.

Motivation: To settle down with his crush.

Ideals: Passionate, Gifted. Bonds: Attractive, Has a crush, Military. Occupation: Crown-heir

Voice: Tuts and clicks tongue

Attributes [hide]

John Harlow, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 7 (-2)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp. Zircon (20 gp).


Social Check DCs


Trym Watson, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His white hair is kept up in a ponytail inside a top hat. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: He's repulsed by the PC; and to settle down with his crush

Flaws: Antagonistic, Addict. Bonds: Criminal record, Debt, Has a crush. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Trym Watson, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Kyle Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a wizard, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Disciplined. Bonds: Attractive, Adventurer, Mentor, Enemies. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Kyle Yorke, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Deception +5, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Frederick Tindall, Male Human [Permalink]

Personal [hide]

Description: A 5'6" northern man, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. His silver hair is long and unkept. His violet unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Frederick has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and human compassion

Ideals: Philantrophist, Logical. Flaws: Ugly, Disease. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Frederick Tindall, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)15 (+2) 12 (+1)10 (+0)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2000 cp.


Social Check DCs

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