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NPC Generator

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Advanced [show]


Balimaar Melancon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His right leg appears badly burned and disfigured. His long blonde hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a mountains tribe. He worked as a nervous Cook and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Bonds: Enemies, Nature, Job. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Balimaar Melancon, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)10 (+0) 9 (-1)14 (+2)
Skills Perception +1, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Banded mail.


Social Check DCs


Richard Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has no hair. His eyes are green and beady.

Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He also hits on women, regardless of circumstances.

History: When he was but 8 years old his parents immigrated from the south. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to get laid.

Flaws: Ugly. Bonds: Has a crush, Immigrant. Occupation: Stableman

Voice: Sensual and smooth

Attributes [hide]

Richard Blythe, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)11 (+0) 18 (+4)11 (+0)
Skills Acrobatics +3, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6

Possessions: 400 gp.


Social Check DCs


Hubert Hallewell, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His half smiles and violet eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. Hubert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Hubert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Hubert and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Poor. Occupation: Mortician

Voice: Spits and sputters

Attributes [hide]

Hubert Hallewell, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)18 (+4) 5 (-3)13 (+1)
Skills Arcana +6, Perception -1
Senses Passive Perception 9
Languages Common, Aquan, Auran, Sylvan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Norman Wheatley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a wide-brimmed hat to hide his balding. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Norman is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the south to a Shoemaker, Norman learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Shoemaker. He struck the Shoemaker job and began his own company from there.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and regain custody of his son

Ideals: Artistic. Bonds: Attractive, Family, Job. Occupation: Shoemaker

Voice: Russian accent

Attributes [hide]

Norman Wheatley, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)10 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Clerebold Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his pastel robe and has his club always slung over his shoulder. His white hair is greasy and uncared for. His ears are large.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted druidic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and to get a good night's sleep

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Religious. Occupation: Dyer

Voice: Aggressive tone

Attributes [hide]

Clerebold Barlow, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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