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NPC Generator

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Advanced [show]


Miles Gracey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with small hat. His hair is greying and his face has many wrinkles. His eyes are amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Optimist. Flaws: Disease. Bonds: Religious, Adventurer, Criminal record. Occupation: Roofer

Voice: Soothing and warm

Attributes [hide]

Miles Gracey, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)7 (-2) 17 (+3)13 (+1)
Skills Animal Handling +5, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Raymond Morton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports green clothing, slightly heavier than average wear. He has wavy red hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raymond was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He became a Herbalist soon after.

Motivation: Many illithids want him driven away; and sabotage a competitor

Flaws: Impulsive. Bonds: Religious, Family, Job, Enemies. Occupation: Herbalist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Raymond Morton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)18 (+4) 12 (+1)15 (+2)
Skills Religion +6, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Norman Birkenhead, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a black armored body suit, with a simple violet line shooting up and back down. He has shaved his head bald. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.

History: When he was but 5 years old his parents immigrated from the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Bonds: Attractive, Immigrant. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Norman Birkenhead, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Peter Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He wears his golden hair up. He has several tiny aquamarine earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Rich, Nature. Occupation: Servant

Voice: Smoker's lung

Attributes [hide]

Peter Tyndall, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Masterwork studded leather. 1 Masterwork Light wooden shield.


Social Check DCs


Drogo Sherwood, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a violet shirt with thin white vertical stripes and tan pants, marred by sweets. His brown hair, when down, is lengthy. His eyes are likewise violet.

Personality: He can speak with the recently deceased. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge; and seeks redemption

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Religious, Enemies. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Drogo Sherwood, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 7 (-2)4 (-3)
Skills Nature +4, Persuasion -1
Senses Passive Perception 8
Languages Common, Goblin, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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