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NPC Generator

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Advanced [show]


Adam Browning, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady violet eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is harsh and unforgiving.

History: Gifted from a young age, Adam studied abroad. He was taken as a slave by a traveling circus and forced to perform He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Slave. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Adam Browning, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Rose (80 gp).


Social Check DCs


William Oakley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is wearing a long, black cloak. His black hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 47. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has all his life been fascinated with writing.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Ideals: Artistic. Flaws: Insane. Bonds: Adventurer, Criminal record. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

William Oakley, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Religion +4
Senses Passive Perception 9
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Norman Hackney, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has the majority of his body covered in plate. He is an epitome of beauty. He has a long brown beard with little hanging trinkets. His eyes, though not visible through his cowl, are violet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the west, but his parents moved at a very young age to the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the west, certain he would find work there.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Opinionated. Bonds: Attractive, Immigrant, Family. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Norman Hackney, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 14 (+2)10 (+0) 10 (+0)15 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Trym Melancon, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a violet armored body suit, with a simple brown line shooting up and back down. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Melancon, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Deep green spinel (110 gp). Rose (50 gp). Coral (110 gp).


Social Check DCs


Lance Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a tan Stetson hat and tan clothes. His hair is red, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to loving parents in a slum to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Logical. Bonds: Attractive, Job, Has a crush, Poor. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Lance Halsey, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Acrobatics +3, Athletics +0
Senses Passive Perception 13
Languages Common, Druidic, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +0

Possessions: Just what you see.


Social Check DCs

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