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Advanced [show]


Shane Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a slight overbite and is overall scrawny. His silver hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He receives visions of the future at random moments

History: Gifted from a young age, Shane studied abroad. Shane was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shane decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Criminal record. Occupation: Farmer

Voice: Spits words with contempt

Attributes [hide]

Shane Sharps, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Banded mail. 1 Darkwood Buckler.


Social Check DCs


Bertram Garfield, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He dresses in violet turtlenecks beneath a tan coat with white slacks. His chestnut hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Bertram will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the north to a Sage, Bertram learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Sage. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Extrovert, Philantrophist, Fighting. Bonds: Attractive, Job. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Bertram Garfield, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)15 (+2) 16 (+3)9 (-1)
Skills Animal Handling +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Percival Rodney, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He has a moderate pudge and is not very fit. With a patchy brown beard and wild brown hair. He is baby faced.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He pushes his goals aggressively. He is also a coward if confronted.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Percival took refuge in the old dungeon and found the beat up shield and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is wracked by social anxiety; and he wants to meet his childhood hero

Flaws: Antagonistic, Fearful. Bonds: Nature, Job, Adventurer. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Percival Rodney, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


William Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is braided into rings. His eyes are blue and beady.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is frequently practicing swordplay.

History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Disciplined. Flaws: Ugly. Bonds: Military. Occupation: Weaver

Voice: Soft and mumbly

Attributes [hide]

William Dumph, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)9 (-1) 15 (+2)12 (+1)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Hubert Hailey, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. His red hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.

History: Hubert lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal writing training, and achieved minor success. He has set out to sabotage the competition.

Motivation: Regain custody of his son; and sabotage a competitor

Ideals: Artistic. Flaws: Lazy. Bonds: Attractive, Job, Family. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Hubert Hailey, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs

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