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Jocelyn Kent, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Performer in town.

History: When he was but 6 years old his parents immigrated from the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Ugly. Bonds: Job, Immigrant, Family. Occupation: Performer

Voice: Prounounces S like Z

Attributes [hide]

Jocelyn Kent, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)13 (+1) 12 (+1)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Balimaar Barclay, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he sports blue clothing, slightly heavier than average wear. He wears a wide-brimmed hat to cover his moderate length blonde hair. This gray eyed easterner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Adventurer business at a young age. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has achieved small success as a Adventurer.

Motivation: He is a bit of a kleptomaniac; and to be a bather again

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Adventurer

Voice: Pronounces O like U

Attributes [hide]

Balimaar Barclay, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)9 (-1) 16 (+3)13 (+1)
Skills Acrobatics +4, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Richard Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple white line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long red hair kept up in a rat tail. His green eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and he seems to be bored by most things

Ideals: Professionalism. Flaws: Disease, Mundane. Bonds: Attractive. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Richard Charlton, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)14 (+2) 9 (-1)10 (+0)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Theodoric Harlow, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white costume with the symbols of his god on his torso. His hair is chestnut and very short. His eyes are hazel and catlike.

Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the south to a Doctor, Theodoric learned a great deal about his father's area of expertise. His necromantic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Gifted. Bonds: Job, In love, Adventurer, Family. Occupation: Doctor

Voice: High pitched and raspy

Attributes [hide]

Theodoric Harlow, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)9 (-1) 17 (+3)8 (-1)
Skills Performance +1, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1400 sp. Coral (110 gp). Alexandrite (600 gp). Emerald (800 gp). 1 Crowbar. 1 Superior lock. 1 Crowbar.


Social Check DCs


Randal Marley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bristling with hidden weapons, mostly monstrous two handed axes and bows. His chestnut hair is still thick. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently gotten a pet goose that steals things from people.

Motivation: Regain custody of his son.

Ideals: Pacifist. Flaws: Addict, Insane. Bonds: Criminal record, Family, Poor. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Randal Marley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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