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Advanced [show]


Gomory Abram, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long golden hair kept up in a rat tail. His eyes are likewise amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: Born to a Actor, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Courier

Voice: Boston accent

Attributes [hide]

Gomory Abram, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2700 sp.


Social Check DCs


Rolf Watson, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his greatsword ready. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant green.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with finding treasure.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Terse. Bonds: Rich, Adventurer, Religious, Enemies. Occupation: Bellfounder

Voice: Mumbles to self between sentences

Attributes [hide]

Rolf Watson, Male Human Fighter 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 16 (+3)6 (-2)
Skills Perception +6, Performance +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp. Deep blue spinel (200 gp). Moss agate (11 gp). Alexandrite (200 gp).


Social Check DCs


John Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears yellow trousers with tan and blue striped suspenders. He wears various colorful collared shirts. His silver hair is heavily combed to the left. His eyes are gray.

Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 5 years old his parents immigrated from the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and he is greedy

Ideals: Impeccable. Bonds: Slave, Immigrant, Adventurer, Rich. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

John Ridley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 16 (+3)15 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 13000 cp.


Social Check DCs


Alex Davenport, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears baggy white pantaloons and a green scarf. He has a small bristly mustache and wavy black hair. He has amber eyes.

Personality: He has always had a great fascination with Human culture. He is obsessed with finding treasure.

History: He was born at the edge of vast plains. Cursed with vampirism at a very young age, Alex has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Flaws: Racist, Disease. Bonds: Adventurer, Nature. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Alex Davenport, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Henry Marston, Male Human [Permalink]

Personal [hide]

Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his scimitar. He is physically well-built. His long golden hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cook arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Henry was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Henry's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to unite with his brother

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Mentor, Rich. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Henry Marston, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Disguise kit. 1 Backpack. 1 Masterwork Musical instrument.


Social Check DCs

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