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NPC Generator

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Advanced [show]


Hubert Berkeley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. He has gleaming, smiling amber eyes.

Personality: Eccentric and domineering, Hubert will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. During his travels, Hubert and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hubert discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hubert fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his old friends

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Adventurer, Mentor, Family. Occupation: Bricklayer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hubert Berkeley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 16 (+3)9 (-1)
Skills Arcana +3, Stealth +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Aquamarine (900 gp).


Social Check DCs


Heward Kimberley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, green cloak, and sports empty pouches on his belt. His tied-back hair is brown. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the north to a Stableman, Heward learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor.

Flaws: Addict, Antagonistic, Impulsive. Bonds: Job, Adventurer. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Heward Kimberley, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)10 (+0) 14 (+2)10 (+0)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerald Shirley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears baggy grey pantaloons and a tan scarf. He has dyed his greying brown hair a little too much giving a sharp brown color. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of southern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and he wants to meet his childhood hero

Ideals: Athletic, Philantrophist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Gerald Shirley, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 600 gp. Violet garnet (500 gp). Blue quartz (15 gp). Rock crystal (30 gp). Obsidian (15 gp). 1 Minor magic item.


Social Check DCs


Guy Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent father

Ideals: Athletic. Flaws: Shy. Bonds: Immigrant, Adventurer, Rich, Family. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Guy Allerton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 40000 sp.


Social Check DCs


Roger Marston, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft green waves gently in the breeze. He is physically well-built. His golden hair is styled in orderly dreadlocks. His eyes are violet.

Personality: He speaks before he thinks and is too direct. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was always a brilliant, if unscrupulous mind. When Roger reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Logical. Flaws: Impulsive, Insane. Bonds: Rich, Military. Occupation: Barber

Voice: Boston accent

Attributes [hide]

Roger Marston, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 12 (+1)8 (-1)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 13000 cp.


Social Check DCs

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