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NPC Generator

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Advanced [show]


Clerebold Marleigh, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel cloak and cross-gartered brown stockings. He has moderate length auburn hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He takes great joy in being the best Barkeep in town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and many giants want him driven away

Ideals: Gifted. Bonds: Attractive, Enemies, Job, Rich. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Clerebold Marleigh, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 16 (+3)8 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Trym Morley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is singed and shortened. He has violet eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. While studying, he fell in love. They married and had a son. Some 8 years later his spouse died after the birth of his son. Heartbroken, Trym never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Retire the richest man in the south; and wishes to resurrect an old love

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, In love. Occupation: Architect

Voice: French accent

Attributes [hide]

Trym Morley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Wymar Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. He wears a colorful flower in his blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by illithids. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A deep hatred of illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Justice. Bonds: Attractive, Adventurer, Poor, Enemies. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Wymar Eastoft, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 18 (+4)13 (+1)
Skills Animal Handling +6, Religion +4
Senses Passive Perception 14
Languages Common, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 6 Acid flasks.


Social Check DCs


Conrad Beitz, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a fancy grey suit. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: Conrad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of orcs once and for all.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A freak accident while working with his Stylist father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by orcs. Conrad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Artistic. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Miner

Voice: Low and grunting

Attributes [hide]

Conrad Beitz, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gilbert Morley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear ponchos typically of a light yellow in addition to tight pants. He sports a long silver beard, and similarly colored long hair. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Dyer business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Flaws: Ugly, Shy, Racist. Bonds: Job, Enemies, Family. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Gilbert Morley, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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