Alexandre Kent, Male Human [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with pastel pants. He is portly but not overly obese. His silver hair is still thick. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He got into the Armorer business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Armorer soon after.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and he has a rivalry with the church that dominates his actions
Flaws: Impulsive. Bonds: Military, Job, Attractive, Religious. Occupation: Armorer
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Gomory Barney, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is cut short with large spiked bangs in the front. He has a dull look in his green eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gomory hails from a village terrorized by illithids. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He wants revenge against illithids; and revenge
Ideals: Entrepeneur. Flaws: Antagonistic, PTSD. Bonds: Attractive, Enemies. Occupation: Junk Dealer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 27000 sp.
Patrick Ashton, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized amber on his left hand. His hair is black and curly. He has green eyes and a yellow hat with a green feather.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Ideals: Artistic, Gifted. Bonds: Attractive, Rich, Religious. Occupation: Mason
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Frederick Cason, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears blue leather gloves, a blue jacket, and tight pants. His golden hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are blue.
Personality: He does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done he does not care how it got done.
History: Frederick was raised in a hard working conservative environment. He was an apprentice working in his father's forge. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Find a way to reverse the transformation of his brother; and he seems to be bored by most things
Ideals: Justice, Professionalism. Flaws: Mundane. Bonds: Job, Family. Occupation: Interpreter
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1000 sp. 1 Healer’s kit.
Roger Graham, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He has a large grey mantle and cape that has been intricately interwoven into his tan robe. Beneath his clothing is a huge mess of scar tissue. His golden hair, when down, is lengthy. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When Roger reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Ideals: Extrovert. Bonds: Slave, Attractive, Military, Poor. Occupation: Armorer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 7 (-2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
