Balimaar Rowley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and wears a custom-built plate barding that's adorned with brown lining and desert motifs. His right leg appears badly burned and disfigured. He keeps his long blonde hair kept up in a rat tail. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. Balimaar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a white middle class family as the only child. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is content; and his spouse's relatives view him with great suspicion
Flaws: Addict, Antagonistic, Mundane. Bonds: Family. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 7 (-2) | 8 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. Fire opal (600 gp). Eye agate (8 gp). Chrysoprase (60 gp). Red spinel (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Robert Allerton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a white handlebar mustache and slicked back white hair. His eyes are brown and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Passionate, Optimist. Flaws: PTSD. Bonds: Adventurer, Rich. Occupation: Unemployed
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Lance Marston, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His blonde hair is braided into rings. His thin eyebrows rest above his beady brown eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with a lost civilization.
History: Born in the south his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his old friends
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor, Criminal record. Occupation: Masseuse
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 15 (+2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Half-Plate.
Percival Copeland, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a blue coat over a tan low-cut shirt, and a small hat upon his head. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his father. Like his father and his brother before him, after school he went straight into learning to become a Mortician. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new mortician responsibilities is difficult
Ideals: Extrovert, Fighting. Bonds: Attractive, Adventurer, Job. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2100 sp. Pink pearl (140 gp). Freshwater pearl (10 gp). Freshwater pearl (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerard Sydney, Male Human [Permalink]
Personal [hide]
Description: A 5'6" northern man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Gerard is depressed about a lot of things. He tends to be a nihilist. He invites people to come help in his community garden.
History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He became a Animal Trainer soon after.
Motivation: He is unsatisfied with his job; and he loathes his own lifestyle
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Nature, Job. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
