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NPC Generator

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Advanced [show]


Ralf Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a brown handlebar mustache and slicked back brown hair. This blue eyed easterner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: He feels kind of lost in life.

Ideals: Philantrophist. Flaws: Depressed. Bonds: Poor, Immigrant, Nature. Occupation: Interpreter

Voice: Excited and jittery

Attributes [hide]

Ralf Gracey, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)13 (+1) 14 (+2)8 (-1)
Skills Persuasion +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Balimaar Conway, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears light armors faded through time and improper care. His left hand appears badly burned and disfigured. He keeps his golden hair in a flapper bob. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to fit into much smaller and tighter spaces than normal.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted. Flaws: Sensitive. Bonds: Rich. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Balimaar Conway, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)14 (+2) 5 (-3)11 (+0)
Skills Investigation +4, Stealth +4
Senses Passive Perception 7
Languages Common, Giant, Druidic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Lewis Conway, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is thinning but still full. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a very good compulsive liar and kleptomaniac.

History: Born in the north to a Body Guard, Lewis learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lewis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lewis. He used his abilities to trick people and travel the world for free.

Motivation: Wants to open a new tavern; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Criminal record, Job. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Lewis Conway, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)10 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. Hematite (16 gp).


Social Check DCs


Gerard Addington, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears baggy brown pantaloons and a black scarf. He is tall, broad shouldered and powerfully built. His hair is short and blonde. He has a dull look in his gray eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gerard was born in the east. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Persistence. Flaws: Antagonistic, Depressed. Bonds: Adventurer, Job. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Gerard Addington, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)9 (-1) 15 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Arnold Fidget, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His blonde hair is smooth and relatively long. His eyes are likewise violet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Arnold was born the youngest of three triplets. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their son. He worked as a Tanner, and he later adopted a second son.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against goblins

Ideals: Athletic. Flaws: Mundane. Bonds: Family, Immigrant, Enemies. Occupation: Tanner

Voice: Spits and sputters

Attributes [hide]

Arnold Fidget, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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