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NPC Generator

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Advanced [show]


Trey Lindsey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. His eyes are a pleasant violet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful wizard made him what he is. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He became a Seamstress soon after.

Motivation: He is compelled to act according to his religious beliefs; and to be a servant again

Ideals: Gifted. Bonds: Job, Mentor, In love, Religious. Occupation: Seamstress

Voice: Speaks with squeezed throat

Attributes [hide]

Trey Lindsey, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hugh Harlow, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing a long, black cloak. His silver hair is lengthy and is close to two feet long. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He always tries to repair and not replace. It was this mentality that drove him into the Seamstress business.

History: He was born on a small isolated farm. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Nature, Adventurer. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

Hugh Harlow, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +0, Athletics +3
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Bertram Ramsay, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan costume with the symbols of death on his torso. His red hair is smooth and relatively long. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and many giants want him driven away

Ideals: Extrovert. Bonds: Attractive, Enemies, Immigrant, Adventurer. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Bertram Ramsay, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)6 (-2) 11 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork studded leather.


Social Check DCs


Theodoric Shelley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a simple black robe with tan stripes complete with hood. His hair, while still mostly silver, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Dilettante business at a young age. His family was turned out during the war. He and his family wandered west to less war torn lands. He has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly, Racist, PTSD. Bonds: Job. Occupation: Dilettante

Voice: Scratchy, weak

Attributes [hide]

Theodoric Shelley, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Thomas Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. He has a hunchback. His hair is brown and curly. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved out east to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Rich, Criminal record. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Thomas Kelsey, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Backpack. 1 Healer’s kit.


Social Check DCs

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