Diggory Elton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet shirt with thin blue vertical stripes and tan pants. His red hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his sister's freedom.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Blacksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Masterwork studded leather.
Adam Acton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tan leather gloves, a tan jacket, and tight pants. He wears his golden hair down. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Adam was born in the south. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.
Motivation: Marry his sister to traveling adventurers; and regain custody of his son
Ideals: Persistence. Flaws: Addict, Sensitive. Bonds: Immigrant, Family. Occupation: Locksmith
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 16000 cp.
Anselm Blankley, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Sold as a small child to a brothel owner, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has never given up on his dancing dream.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 18 (+4) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Godfrey Hayley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a fine chain shirt which he covers with blue colored cloaks and clothing. His blonde hair is lengthy. His eyes are hazel.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Energy wise he seems alert and responsive.
History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Stylist, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark
Ideals: Professionalism, Fighting. Bonds: Poor, Adventurer, Job. Occupation: Barber
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 10 (+0) | 6 (-2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item.
Norman Tindall, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear black clothing when he does not wear armor. He has wavy golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to open a new tavern; and he desires power and/or immortality
Ideals: Professionalism. Flaws: Terse. Bonds: Military, Adventurer, Job. Occupation: Adventurer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Tourmaline (120 gp). Azurite (13 gp). Amber (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!