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Advanced [show]


Roger Langston, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears a blue shirt with thin white vertical stripes and grey pants, and his gloved hand is found clutching a crossbow. His blonde hair has been sun bleached extensively. He has hazel eyes and a blue hat with a white feather.

Personality: Roger is depressed about a lot of things. He tends to be a nihilist. He is an amazing painter.

History: Roger hails from a village terrorized by gnolls. After coming to the age of reason, Roger took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Carter like his father before him.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Gifted. Flaws: Depressed. Bonds: Enemies, Job, Family. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Roger Langston, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills Acrobatics +6, Athletics +4
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Gerald Atherton, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His silver hair has been sun bleached extensively. His fierce hazel eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a necromancer, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Sabotage a competitor; and expand his business

Ideals: Philantrophist. Bonds: Rich, Family, Mentor, Job. Occupation: Performer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Atherton, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)7 (-2) 14 (+2)12 (+1)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. An abacus with copper, silver and gold markers (50 gp). Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item.


Social Check DCs


Shane Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is happy with his job as a Soapmaker. He turns his eye from what people do, preferring to live and let live. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He desires power and/or immortality; and sabotage a competitor

Flaws: Disease. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Soapmaker

Voice: Speaks through clenched teeth

Attributes [hide]

Shane Lindsay, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 6 (-2)15 (+2)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Cory Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man sports grey clothing, slightly heavier than average wear. He has a very tight haircut. His green eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now travels the world, in search of power and loot.

Motivation: Human compassion.

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Poor, Adventurer. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Cory Ainsworth, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)10 (+0) 16 (+3)7 (-2)
Skills Deception +0, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Rose (70 gp). Azurite (8 gp). Carnelian (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Northcott, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Carpenter uniform. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his green eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his father.

History: He comes from a rich northern family. Like his father and his brother before him, after school he went straight into learning to become a Carpenter. He now owns his own business.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Persistence, Entrepeneur. Bonds: Job, Rich, Has a crush. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Balimaar Northcott, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)18 (+4) 18 (+4)13 (+1)
Skills Intimidation +3
Senses Passive Perception 14
Languages Common, Sylvan, Halfling, Auran, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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