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NPC Generator

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Advanced [show]


Anthony Wellington, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His auburn hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Depressed, Antagonistic. Bonds: Attractive, Mentor, Slave. Occupation: Barber

Voice: Squeaky

Attributes [hide]

Anthony Wellington, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)14 (+2) 10 (+0)7 (-2)
Skills Animal Handling +2, Athletics +1
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Dean Law, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His hair is black and curly. He has violet eyes and a yellow hat with a brown feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Dean was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Dean Law, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Athletics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 17000 cp.


Social Check DCs


Everard Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his shield. His blonde hair is braided into rings. This amber eyed northerner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is afraid of women and trembles around them

History: Everard hails from a village terrorized by giants. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against giants; and revenge

Ideals: Passionate. Flaws: Shy, Ugly. Bonds: Enemies. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Everard Huxley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 5 (-3)14 (+2) 8 (-1)8 (-1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Deep green spinel (150 gp). Smoky quartz (50 gp).


Social Check DCs


Alex Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he very much looks the part of a Fisher. His white hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a Carpenter, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He became a Fisher soon after.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Alex Hartford, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)6 (-2) 10 (+0)13 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 23000 cp. Gold and topaz bottle stopper cork (1000 gp). 1 Everburning torch.


Social Check DCs


Alex Dalton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His red hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Scribe, Alex learned a great deal about his father's area of expertise. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Alex began to lead the lost caravan. He has worked as a Scribe like his father before him.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Job, Enemies. Occupation: Scribe

Voice: Squeaky

Attributes [hide]

Alex Dalton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1700 sp. 1 Masterwork Common Melee.


Social Check DCs

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