Trym Emsworth, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a green costume with the symbols of his god on his torso. He wears a Stetson hat to hide his balding. He has blue eyes.
Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him
Ideals: Impeccable, Persistence. Bonds: Military, Slave. Occupation: Armorer
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 22000 cp. A roughly beaten golden orb (100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Finely wrought small gold bracelet (70 gp). 1 Masterwork Common Ranged Weapon.
Thomas Huxley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is slicked back into a classic pompadour. His blue eyes lackadaisically let the world flow into them.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in a small plains village. His mother took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic, Logical. Flaws: Addict. Bonds: Nature, Rich. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Minor magic item.
Raymond Langdon, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears suspenders and white workpants. His shirt is blue, and he wears a heavy white leather apron most of the time. His red hair is cut short with large spiked bangs in the front. His eyes are hazel and he is always smoking a pipe.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Raymond took refuge in the large cave and found the beat up lance and armor he uses now. He was granted necromantic powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs; and he seems to be bored by most things
Ideals: Gifted. Flaws: Mundane. Bonds: Family, Nature, Religious. Occupation: Miner
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Henry Blankley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and a wedding ring on his left hand. His brown hair is heavily combed to the left. He has a tattooed face.
Personality: This man loves music and to teach people music more than just about anything. He also is a firm believer in the manly ideal.
History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Henry was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Someone believes him a fraud; and a deep hatred of brigands
Ideals: Artistic. Flaws: Impulsive, Ugly. Bonds: In love, Enemies. Occupation: Interpreter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Raymond Camden, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by beers. He wears his black hair up in a very large beehive style do. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is mildly Human supremacist, though he does not identify as such. He is an amazing painter.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Adventurer, Military. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp.
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