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NPC Generator

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Advanced [show]


Ralf Kendal, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of kukris, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He believes the world needs to unite to get rid of gnolls once and for all.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Bonds: Attractive, Nature, Enemies, Mentor. Occupation: Dilettante

Voice: Speaks with back of mouth

Attributes [hide]

Ralf Kendal, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Guy Graeme, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His red hair is heavily combed to the left. His eyes are green and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Tanner business at a young age. He dropped out of school before completing his studies. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined, Logical. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Guy Graeme, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)16 (+3) 5 (-3)6 (-2)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 7
Languages Common, Druidic, Goblin, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 500 gp.


Social Check DCs


Gerald Myerscough, Male Human [Permalink]

Personal [hide]

Description: A 5'0" northern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is cut short. His eyes are likewise gray.

Personality: He dislikes all the random violence that takes place in the north. He feeds upon the attention of others.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gerald's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.

Motivation: Someone believes him a fraud; and wants to raise his children well

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Gerald Myerscough, Male Human Fighter 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)14 (+2) 9 (-1)10 (+0)
Skills Insight +2, Performance +3
Senses Passive Perception 9
Languages Common, Ignan, Goblin
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp. 1 Superior lock. 1 Healer’s kit. 1 Masterwork manacles.


Social Check DCs


Gomory Acton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has a long golden beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the north to a Layabout, Gomory learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their daughter. He worked as a Layabout, and he later adopted a second daughter.

Motivation: Seeks redemption; and to reunite with his absent mother

Ideals: Fighting. Flaws: Racist. Bonds: Family, Job, Criminal record. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Acton, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 15 (+2)10 (+0)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. Tiger eye turquoise (7 gp). Hematite (7 gp). Star rose quartz (60 gp).


Social Check DCs


Godfrey Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. He is physically well-built. He keeps his black hair in a pixie cut. His eyes are brown and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is unsatisfied with his job; and regain custody of his daughter

Ideals: Optimist, Gifted. Bonds: Attractive, Military, Family, Job. Occupation: Seamstress

Voice: Irish accent

Attributes [hide]

Godfrey Atterton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 2 Holy water. 2 Holy water.


Social Check DCs

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