Gerald Cromwell, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. His black hair is long and unkept. His eyes are brown and he is always smoking a pipe.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has never given up on his painting dream.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Artistic. Flaws: Ugly, Mundane, PTSD. Bonds: Military. Occupation: Laborer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp.
Rolf Ainsley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he very much looks the part of a Masseuse. His hair is cut close to his head. He has a tattooed face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is used to getting what he wants. In part because he is a meticulous planner.
History: Rolf was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: To be a Apothecary again; and he'd like to take his coworkers down a peg
Ideals: Professionalism, Athletic. Flaws: Addict. Bonds: Job, Attractive. Occupation: Masseuse
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 17 (+3) | 17 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp.
Gunter Deighton, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.
Personality: Eccentric and domineering, Gunter will drive conversation. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered dancing. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Rich, Military, Immigrant. Occupation: Shipwright
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1500 sp.
Guy Oakley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. He keeps his long chestnut hair kept up in a rat tail. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his brother before him, after school he went straight into learning to become a Performer. He now owns his own business.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Performer
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Simple lock. 1 Magnifying glass. 1 Hourglass.
Geoffrey Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his trident ready. He wears his hair in dreadlocks. His fierce green eyes like to dwell on things.
Personality: He is very quiet and rarely speaks above a whisper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: From birth he was tutored by a cruel and relentless mentor. His father was a soldier and died while he was still young. Geoffrey was left his father's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son
Ideals: Fighting. Flaws: Shy. Bonds: Family, Mentor, Military. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp. Tiger eye turquoise (13 gp). Zircon (30 gp). Lapis lazuli (13 gp).
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