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NPC Generator

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Advanced [show]


Ernest Walpole, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple brown robe with tan stripes complete with hood. He is bald on top and has large white tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Ernest was born in the east. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Ugly, Insane, Antagonistic. Bonds: Adventurer. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Ernest Walpole, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Balimaar Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. He keeps his silver hair in a pixie cut. His hazel eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Bricklayer. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is unsatisfied with his job; and he is a bit of a kleptomaniac

Flaws: Impulsive, PTSD. Bonds: Attractive, Job, Criminal record. Occupation: Bricklayer

Voice: Smooth and feminine

Attributes [hide]

Balimaar Stanton, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)12 (+1) 5 (-3)10 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 27000 sp. Eye agate (15 gp). Rich purple corundum (400 gp).


Social Check DCs


Kody Dumph, Male Human [Permalink]

Personal [hide]

Description: This northern man prefers to wear black pants and tee shirts. His clothes are grease stained in places. His chestnut hair is lengthy and is close to two feet long. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Kody was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Kody's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Insomniac. Bonds: Poor, Immigrant, Attractive. Occupation: Scribe

Voice: Soft and mumbly

Attributes [hide]

Kody Dumph, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Hematite (16 gp). Citrine (30 gp). Tourmaline (150 gp). Jasper (30 gp).


Social Check DCs


Alexandre Everleigh, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His skin is also unnaturally pale. His black hair is knotted and matted. This hazel eyed northerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and regain custody of his son

Ideals: Persistence, Gifted. Flaws: Ugly, Shy. Bonds: Military. Occupation: Beggar

Voice: Pronounces difficult words wrong

Attributes [hide]

Alexandre Everleigh, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)17 (+3) 13 (+1)9 (-1)
Skills Investigation +5, Stealth +1
Senses Passive Perception 11
Languages Common, Terran, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Ralf Myerscough, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears a lot of dark rich colors, with gold accents. His left hand appears badly burned and disfigured. He wears his auburn hair up in a very large beehive style do. His eyes are likewise amber. His teeth are white and perfect.

Personality: He never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his father was called into army service. When Ralf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist, Joker. Bonds: Attractive, Military. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Ralf Myerscough, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 5 (-3)11 (+0) 13 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 30000 cp. Chrysoberyl (130 gp). Hematite (16 gp). Moonstone (60 gp).


Social Check DCs

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