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NPC Generator

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Advanced [show]


Gerard Holton, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, black, dusty cloak, he is not a threatening figure. His red hair is cut short. He is baby faced.

Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He served in the navy to pay for his family's outstanding loans. Like his mother and his sister before him, after school he went straight into learning to become a Cartwright. He has achieved small success as a Cartwright.

Motivation: To reunite with his absent mother; and to be a blacksmith again

Ideals: Gifted. Bonds: Job, Military, Family. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Gerard Holton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 19 (+4)16 (+3) 13 (+1)10 (+0)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kyle Churchill, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is long and silver with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. His green eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the east to a Architect, Kyle learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Architect.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and a deep hatred of orcs

Ideals: Persistence. Flaws: Forgetful. Bonds: Job, Nature, Enemies. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kyle Churchill, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 14 (+2)17 (+3)
Skills Investigation +3, Performance +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Frederick Clive, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, and is pretty ugly. His brown hair, when down, is lengthy. His amber eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a big fan of imagination and believes people should spend more time reading and writing.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Frederick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Frederick Clive, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)17 (+3) 15 (+2)14 (+2)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40 pp. 1 Banded mail. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Darkwood Shield.


Social Check DCs


Geoffrey Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. He keeps his silver hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Geoffrey was born in the south. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Persistence. Flaws: Insane, Mundane. Bonds: Attractive, Religious. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Geoffrey Bradshaw, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)14 (+2) 8 (-1)10 (+0)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp. 1 Backpack. 1 Silk rope. 1 Superior lock.


Social Check DCs


Heward Stanford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He has the majority of his body covered in plate. His blonde hair is braided into rings. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Mercenary. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Heward studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He inherited the family business which he has now maintained for 3 years.

Motivation: Find a way to reverse the transformation of his sister; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Bonds: Job, Adventurer, Family. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Heward Stanford, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)10 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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