Alex Shirley, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears baggy tan pantaloons and a grey scarf. His whole body is exceptionally muscular. He wears his chestnut hair up. His brown eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Alex was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Alex's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC; and to end his boredom
Flaws: Antagonistic, Mundane, Secretive. Bonds: Immigrant, Family. Occupation: Bellfounder
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 19000 cp.
Henry Ridley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His brown hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy and tries to find solutions quickly.
History: Henry was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Disciplined. Flaws: Lazy. Bonds: Poor, Adventurer. Occupation: Healer
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 900 sp. Coral (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Trey Trollope, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a tight red one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His silver hair is cut short. His amber eyes are passionate and lively.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The war was a terrible time for him, and Trey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his writing dream.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Shy, Depressed. Bonds: Military, Poor. Occupation: Brewer
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Hugh Alston, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses like a well dressed Fletcher does, and is pretty ugly. His hair is white and curly. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Shy. Bonds: Job, Criminal record, Rich. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Everard Hale, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear grey clothing when he does not wear armor. His chestnut hair is lengthy and is close to two feet long. His half smiles and violet eyes are beguiling and draw you in.
Personality: Always inclined to offer people food he seems plenty friendly. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.
Motivation: He loathes his own lifestyle; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Hedonist, Addict, Depressed. Bonds: Attractive, Rich. Occupation: Spice Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2400 sp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!