Kody Hadlee, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly chestnut, has prominent grey streaks. His violet eyes lackadaisically let the world flow into them.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a white middle class family as the only child. A gifted student he started as a Engraver, but he got bored and became a Animal Trainer. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: Retire the richest man in the east; and to end his boredom
Ideals: Extrovert, Entrepeneur. Flaws: Emotional, Mundane. Bonds: Job. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 6 (-2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: 10 pp.
Gerard Walpole, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Marshal. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To be a Slave Trader again.
Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Job, Attractive. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Gomory Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has a black handlebar mustache and slicked back black hair. His face is covered beneath a completely black helmet.
Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is an amazing painter.
History: He was born in the east. His childhood dream was to be a Crown-heir, but he was a colossal failure. He has worked as a Body Guard like his mother before him.
Motivation: Wants to open a new tavern; and balancing his hectic life and new body guard responsibilities is difficult
Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Body Guard
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Adam Woods, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears a sleeveless long coat of deep tan leather and dull violet iron scale mail. His head has been shaved. His green eyes peer out from beneath his wide-brimmed tan hat.
Personality: He is very quiet and rarely speaks above a whisper. He is an amazing painter.
History: He was born in the south. He struck it rich when he found rare goods in large quantities. He was granted divine powers by his dying sister.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Rich. Occupation: Engraver
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 3200 sp.
Hugh Radcliffe, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long auburn hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He receives visions of the future at random moments
History: He was born on a small isolated farm. He worked as a nervous Miller and found it very stressful. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Miller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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