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NPC Generator

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Advanced [show]


Manfred Acton, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He has a penchant for wearing a ring with an oversized jet on his left hand. He keeps his chestnut hair in a pixie cut. He has violet eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Mercenary in town.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it

Ideals: Athletic. Flaws: Mundane. Bonds: Rich, Job, Criminal record. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Manfred Acton, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)15 (+2) 5 (-3)12 (+1)
Skills Medicine -1, Persuasion +3
Senses Passive Perception 7
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Anselm Eastoft, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. His auburn hair is unkempt and raggedy. His eyes are a pleasant hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Anselm's homeland. Anselm decided to take the middle way and become a bodyguard. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Immigrant, Poor, Criminal record. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Anselm Eastoft, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Good lock.


Social Check DCs


Norman Chatham, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is very quiet and rarely speaks above a whisper. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was always a brilliant, if unscrupulous mind. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Criminal record. Occupation: Tailor

Voice: Timid voice

Attributes [hide]

Norman Chatham, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 10 (+0)9 (-1)
Skills Deception +1, Investigation +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 3 Alchemist’s fire. 7 Acid flasks.


Social Check DCs


Dustin Appleton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple black robe with white stripes complete with hood, he is not a threatening figure. His long red hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Dustin hails from a village terrorized by giants. In his 13th year, his parents were killed by a giants raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.

Motivation: A deep hatred of giants; and revenge

Ideals: Philantrophist, Fighting. Flaws: Insane, Fearful. Bonds: Enemies. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Dustin Appleton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 9 (-1)15 (+2)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp. 1 Masterwork Artisan’s tools. 1 Climber’s kit. 1 Silver holy symbol.


Social Check DCs


Gerard Gentry, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear blue clothing when he does not wear armor. His hair is short and black. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.

History: He got into the Roofer business at a young age. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has since lost track of the people in his past.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Justice. Bonds: Attractive, Job, Debt, Family, Rich. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Gentry, Male Human Fighter 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Arcana +5, Athletics +4
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs

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