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NPC Generator

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Advanced [show]


Miles Sharps, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft red waves gently in the breeze. With bright silver hair and a scraggly beard. His eyes are gray and beady.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a great chef.

History: Gifted from a young age, Miles studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Athletic, Gifted. Flaws: Ugly, Sensitive. Bonds: Rich. Occupation: Seamstress

Voice: Smooth and feminine

Attributes [hide]

Miles Sharps, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Theobald Bradly, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He is tall, broad shouldered and powerfully built. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Theobald embodies much of what other species detest in the Humans. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the north. He dropped out of school before completing his studies. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Joker, Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: Indian accent

Attributes [hide]

Theobald Bradly, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)14 (+2) 16 (+3)16 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Aquan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ernest Benson, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear flannel. His chestnut hair is still thick. His eyes, though not visible through his cowl, are violet.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. In his 17th year, his parents were killed by a giants raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Artistic, Entrepeneur. Bonds: Enemies, Mentor, Rich. Occupation: Roofer

Voice: Low and grunting

Attributes [hide]

Ernest Benson, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)15 (+2) 15 (+2)7 (-2)
Skills Insight +4, Performance +0
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Charles Nash, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. He is tall, broad shouldered and powerfully built. His chestnut hair, when down, is lengthy. He has violet eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: Charles was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered dancing. He has drifted from career to career and currently works as a Barkeep.

Motivation: Someone believes him a fraud; and revenge

Ideals: Gifted, Professionalism, Artistic. Bonds: Job, Enemies. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Charles Nash, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 8 (-1)14 (+2)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Alexandrite (200 gp). Blue quartz (15 gp). Deep blue spinel (200 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Balimaar Bradly, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. His silver hair is drawn into a tight pony tail with a rose scrunchie. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also is a firm believer in the manly ideal.

History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Addict, Impulsive. Bonds: Slave, Family. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Balimaar Bradly, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Rhodochrosite (14 gp).


Social Check DCs

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