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Advanced [show]


Diggory Read, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his black robe. He is physically well-built. He keeps his chestnut hair in a flapper bob. His amber eyes are passionate and lively.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Diggory studied abroad. After coming to the age of reason, Diggory took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Optimist, Gifted. Bonds: Adventurer, Enemies, Family. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Diggory Read, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 10
Languages Common, Undercommon, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Alexandre Westcott, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is also unnaturally pale. He has a blonde handlebar mustache and slicked back blonde hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with lycanthropy at a very young age, Alexandre has worked very hard to control his curse. He now mingles about in high society.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Alexandre Westcott, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 8 (-1)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Gunter Cornish, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His hair is blonde and curly. His eyes are likewise gray.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a small toy that he constantly fidgets with.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Religious, Enemies. Occupation: Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Gunter Cornish, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Theodoric Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tattered old clothes. He has a small bristly mustache and wavy chestnut hair. His eyes are hazel.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.

History: Born in the west his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Military, Immigrant. Occupation: Armorer

Voice: Speaks with lips pursed

Attributes [hide]

Theodoric Cholmondeley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)8 (-1) 14 (+2)8 (-1)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Solid gold idol (600 gp). Brass mug with jade inlays (400 gp). 1 Half-Plate.


Social Check DCs


Anselm Anderton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is dressed in an above average manner. He wears a colorful flower in his auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a white middle class family as the only child. Like his mother and his brother before him, after school he went straight into learning to become a Adventurer. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Mundane. Bonds: Attractive, Job, Religious. Occupation: Adventurer

Voice: Russian accent

Attributes [hide]

Anselm Anderton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs

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