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Charles Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is renowned for his bright pastel suits and hats. He has styled his silver hair well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.

History: When he was but 8 years old his parents immigrated from the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Fighting. Flaws: Selfish. Bonds: Job, Immigrant, Family. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Charles Eastaughffe, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 12 (+1)7 (-2)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Tiger eye turquoise (7 gp). Jade (120 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Colton, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He is wearing a long, white, dusty cloak. With bright chestnut hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south to a Mercenary, Trym learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: A rival would like him out of the picture; and revenge

Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Enemies, Job, Criminal record. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Trym Colton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hunter Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He is portly but not overly obese. His hair, while still mostly blonde, has prominent grey streaks. His violet eyes dart from person to person.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is lazy and tries to find solutions quickly.

History: The child of a Gardener, who enjoyed hunting, Hunter was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Flaws: Ugly, Lazy. Bonds: Nature, Adventurer, Religious. Occupation: Sage

Voice: Spanish accent

Attributes [hide]

Hunter Emsworth, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)17 (+3) 8 (-1)9 (-1)
Skills Acrobatics +1, Nature +6
Senses Passive Perception 9
Languages Common, Ignan, Dwarven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +6

Possessions: 700 gp.


Social Check DCs


Gomory Digby, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and beady.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the east, but his parents moved at a very young age to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the east, certain he would find work there.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Ugly, Sensitive. Bonds: Job, Immigrant. Occupation: Gardener

Voice: Switch between two voices

Attributes [hide]

Gomory Digby, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Gerald Bentley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He is physically well-built. His red hair is still thick. He has several tiny topaz earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Roofer, who enjoyed hunting, Gerald was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: Many giants want him driven away; and revenge

Flaws: Sensitive, Hedonist. Bonds: Rich, Nature, Enemies. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Gerald Bentley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 17 (+3)13 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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