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NPC Generator

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Richard Bradly, Male Human [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his nunchaku always slung over his shoulder, and carries nunchakus. His hair is always cut to a buzz. He has several tiny ruby earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Sculptor, who enjoyed hunting, Richard was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Rich, Nature. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Richard Bradly, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Wymar Barclay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in yellow turtlenecks beneath a black coat with tan slacks and is in decent physical shape. His hair is red and curly. His green eyes are slightly larger than normal.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the south his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Flaws: Antagonistic. Bonds: Job, Attractive, Poor, Adventurer. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wymar Barclay, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 7 (-2)11 (+0)
Skills Investigation +3, Medicine +0
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Wymar Acton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears rags and sports a simple walking cane. His clothes are grease stained in places. His head has been shaved. His amber eyes have a joyful gleam in them most of the time.

Personality: This man loves dancing and to teach people dancing more than just about anything. He has all his life been fascinated with dancing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Poor, Immigrant, Religious. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Wymar Acton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 20000 cp. Golden yellow topaz (400 gp). Citrine (50 gp). Chalcedony (50 gp).


Social Check DCs


Shane Myerscough, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes, though not visible through his cowl, are violet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small island village. His druidic abilities were realized during a raid on his village. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and money/treasure

Ideals: Joker, Gifted. Bonds: Rich, Adventurer, Nature. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Shane Myerscough, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 6 (-2)11 (+0) 14 (+2)15 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Gerald Bing, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright yellow and grey, and wears rings and necklaces with large, colorful gems. His skin is also unnaturally pale. His white hair is cut short. His violet eyes dart from person to person.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses divination through singing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Actor arts, while his father instructed him in etiquette, music and courtly manner. A few years later when the north was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy.

Ideals: Optimist, Gifted, Persistence. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Actor

Voice: Switch between two voices

Attributes [hide]

Gerald Bing, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)7 (-2) 14 (+2)16 (+3)
Skills Religion +0, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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