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NPC Generator

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Advanced [show]


Geoffrey Clifford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tattered old clothes. He wears his golden hair up. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He plays an instrument quite well.

History: Geoffrey hails from a village terrorized by goblins. He worked as a nervous Navigator and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by goblins. Geoffrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Enemies, Job. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Geoffrey Clifford, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)13 (+1) 15 (+2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Brown-green garnet (160 gp). Tourmaline (160 gp). Red-brown spinel (160 gp).


Social Check DCs


Chad Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Armorer. He is muscular with a powerful set of arms. His hair is chestnut and curly. His thin eyebrows rest above his beady gray eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. A true patriot, Chad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Chad was born in the north. At a young age he loved to build and create. Like his mother and his brother before him, after school he went straight into learning to become a Armorer. He has drifted from career to career and currently works as a Armorer.

Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Enemies, Military, Job. Occupation: Armorer

Voice: Dutch accent

Attributes [hide]

Chad Gentry, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Lance Langston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Lance studied abroad. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Detective again.

Ideals: Gifted. Flaws: Mundane. Bonds: Poor, Job, Criminal record. Occupation: Cook

Voice: Complex vocabulary, royal

Attributes [hide]

Lance Langston, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Silk rope. 1 Silk rope.


Social Check DCs


Adam Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying golden hair a little too much giving a sharp golden color. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Adam's first love is himself. His second love is also himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Someone believes him a fraud; and he wants revenge against illithids

Ideals: Impeccable. Flaws: Addict, Disease. Bonds: Rich, Enemies. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Adam Marlowe, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 5 (-3)15 (+2) 15 (+2)10 (+0)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Roger Winchester, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is heavily combed to the right. He has gleaming, smiling blue eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to make almost anything out of random pieces of junk.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Roger took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out

Ideals: Opinionated, Gifted. Flaws: Disease, Insomniac. Bonds: Slave. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Roger Winchester, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)6 (-2) 16 (+3)11 (+0)
Skills Acrobatics +1, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2200 sp.


Social Check DCs

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