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NPC Generator

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Advanced [show]


Ernest Langston, Male Human [Permalink]

Personal [hide]

Description: This man has a large grey mantle and cape that has been intricately interwoven into his brown robe. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Optimist. Bonds: Rich, Attractive, Has a crush, Family. Occupation: Mason

Voice: Shortens vowels

Attributes [hide]

Ernest Langston, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)14 (+2) 9 (-1)11 (+0)
Skills Performance +2, Stealth +0
Senses Passive Perception 9
Languages Common, Abyssal, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Adelard Badger, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. His eyes are a pleasant violet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a small toy that he constantly fidgets with.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Athletic. Flaws: Shy, Addict. Bonds: Religious, Mentor. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Adelard Badger, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Roger Staurheim, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He dresses well, wearing red shirts, loose pants, and blazers most of the time. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Roger was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Regain custody of his daughter.

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Family, Military. Occupation: Mason

Voice: Smoker's lung

Attributes [hide]

Roger Staurheim, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 12 (+1)17 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp. Rose (60 gp). Bloodstone (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Manfred Thornton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a weathered and beat up set of banded mail beneath an oversized grey coat. He wears his black hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Disease. Bonds: Adventurer, Slave. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Manfred Thornton, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 15 (+2)7 (-2) 14 (+2)13 (+1)
Skills Athletics +6, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged -1 / 1d10-3, Grapple +4

Possessions: Star rose quartz (50 gp).


Social Check DCs


Theobald Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair and beard is wavy and long. His hazel unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with his god.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and his religion dominates his actions

Ideals: Entrepeneur, Justice. Flaws: Disease. Bonds: Religious, Poor. Occupation: Assassin

Voice: Speaks through clenched teeth

Attributes [hide]

Theobald Birkenhead, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs

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