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Advanced [show]


Wymar Thornton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is bristling with hidden weapons, mostly morningstars and clubs. His blonde hair is cut jaggedly and amateurishly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with finding treasure.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Ideals: Optimist. Flaws: Addict. Bonds: Criminal record, Adventurer, Nature. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

Wymar Thornton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)17 (+3) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee -2 / 1d8-4, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp.


Social Check DCs


Anselm Halsey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a blue tunic with grey highlights, and long brown pants that bunch up around his shoes. He has a small bristly mustache and wavy blonde hair. His eyes are brown and catlike.

Personality: He likes to make people angry or surprised. He is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Barkeep father left him crippled. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He has a crush on the local Barkeep; and he's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Antagonistic, Disease. Bonds: Has a crush. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Anselm Halsey, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 9 (-1)14 (+2) 15 (+2)9 (-1)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Simon Marley, Male Human [Permalink]

Personal [hide]

Description: He wears just a white suit. He is portly but not overly obese. His golden hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with painting.

History: Born to a pair of adventurers, Simon grew up listening to his mother's many stories. In his 15th year, his parents were killed by a goblins raid, leaving Simon alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business; and he has passion for adventuring and risk

Ideals: Artistic. Bonds: Family, Adventurer, Enemies, Job. Occupation: Adventurer

Voice: Italian accent

Attributes [hide]

Simon Marley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Athletics +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp.


Social Check DCs


Gerald Eastoft, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears dark leathers with embroidery. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and to be a banker again

Ideals: Gifted. Flaws: Insomniac, Ugly. Bonds: Job, In love. Occupation: Brewer

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Eastoft, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 7 (-2)10 (+0) 9 (-1)13 (+1)
Skills Investigation +2, Stealth +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 22000 sp.


Social Check DCs


Norman Brownrigg, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. His hair is black, silky, and of moderate length. He wears a mask on his face.

Personality: Norman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is a Metallic Dragon in disguise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Adventurer, Religious. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Norman Brownrigg, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)9 (-1) 17 (+3)16 (+3)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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