Wymar Beverly, Male Human [Permalink]
Personal [hide]
Description: An older man who wears bulky grey painted plate armor, he is not a threatening figure. His silver hair is unkempt and raggedy. He wears an eyepatch.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He plays an instrument quite well.
History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Adventurer, and he later adopted a second son.
Motivation: Regain custody of his son; and marry his brother to traveling adventurers
Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Adventurer
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 10000 cp.
Geoffrey Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: Geoffrey wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.
History: He got into the Mercenary business at a young age. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Disciplined, Gifted. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate.
Robert Walpole, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. He keeps his auburn hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Robert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Robert lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Fisher and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Religious. Occupation: Fisher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 56 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Rolf Skelton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a fancy yellow suit and is in decent physical shape. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Rolf is depressed about a lot of things. He tends to be a nihilist. He takes great joy in being the best Sailor in town.
History: Rolf was born the youngest of three triplets. A gifted student he started as a Jeweler, but he got bored and became a Sailor. He has worked as a Sailor like his father before him.
Motivation: Marry his sister to traveling adventurers; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Job, Family. Occupation: Sailor
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Anselm Snape, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is drawn into a tight pony tail with a cross scrunchie. This amber eyed northerner is not easily forgotten.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He plays an instrument quite well.
History: Anselm was born in the north. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Anselm was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Ideals: Artistic, Persistence. Bonds: Poor, Job, Military. Occupation: Baker
Voice: Low range voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +2
Possessions: 40 pp. Solid gold idol (300 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
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