John Fulton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his red hair up. He is baby faced.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to make almost anything out of random pieces of junk.
History: Born in the west to a Roofer, John learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Philantrophist, Gifted, Athletic. Bonds: Attractive, Job. Occupation: Roofer
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Tim Landon, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown shirt with thin blue vertical stripes and brown pants. His tied-back hair is black. His eyes are amber and he is always smoking a pipe.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a xeno-phobe, disliking non-Humans.
History: He served in the navy to pay for his family's outstanding loans. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.
Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable. Flaws: Racist, Insane. Bonds: Military, Religious. Occupation: Shipwright
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 5000 cp.
Randal Perry, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is still thick. His blue eyes are passionate and lively.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy, self-centered, vain, and jealous.
History: When he was but 5 years old his parents immigrated from the east. He moved from fad to fad and when he turned 15 he discovered painting. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Artistic. Flaws: Mundane, Selfish. Bonds: Immigrant. Occupation: Interpreter
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Gilbert Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear grey pants and tee shirts. He wears a broad hat to cover his moderate length red hair. His green eyes lackadaisically let the world flow into them.
Personality: While he acts the brute, he is far gentler than he would appear. Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up sai and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Athletic, Fighting. Flaws: Hedonist. Bonds: Adventurer, Nature. Occupation: Tanner
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Hourglass. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools.
Geoffrey Dumph, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a blue and black robe with the hood down. He has red hair. His green eyes lackadaisically let the world flow into them.
Personality: This man loves singing and to teach people singing more than just about anything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Geoffrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Geoffrey's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Poor, Adventurer. Occupation: Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 4 (-3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 23000 cp.
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