Manfred Vance, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is renowned for his bright brown suits and hats. His auburn hair is matted, messy, and big. His amber unseeing eyes seem to look past you.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to loving parents in a slum to the north. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Optimist, Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Poor. Occupation: Servant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 30 pp.
Roger Dudley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in an above average manner. His brown hair is slicked back into a classic pompadour. His brown eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born several months after his mother was called into army service. A freak accident while working with his Blacksmith mother left him crippled. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Enemies, Military. Occupation: Ruler
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Chalcedony (70 gp). Eye agate (6 gp). Freshwater pearl (6 gp).
Chad Oakes, Male Human [Permalink]
Personal [hide]
Description: This man wears baggy violet pantaloons and a brown scarf, and sports empty pouches on his belt. His silver hair is singed and shortened. His eyes are green and beady.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Chad hails from a village terrorized by drow. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by drow. Chad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Someone believes him a fraud; and many drow want him driven away
Flaws: Ugly, Antagonistic. Bonds: Job, Enemies, Poor. Occupation: Actor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Everard Kent, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a small bristly mustache and wavy golden hair. He has hazel eyes and a brown hat with a grey feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not trust anyone and sleeps with one eye open.
History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic, Insomniac. Bonds: Attractive, Poor, Criminal record. Occupation: Mason
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 100 gp.
Godfrey Royal, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears a white coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His blonde hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Professionalism, Gifted. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Courier
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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