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William York, Male Human [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his brown robe. His blonde hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to get laid; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Adventurer, Military. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

William York, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Deception +2
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


John Churchill, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown tunic with grey highlights, and long yellow pants that bunch up around his shoes. His wide-brimmed hat is riddled with cuts and holes. His gray unseeing eyes seem to look past you.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in a small island village. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Ideals: Optimist, Logical. Flaws: Ugly, Disease. Bonds: Nature, Criminal record. Occupation: Gardener

Voice: Low and grunting

Attributes [hide]

John Churchill, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)7 (-2) 14 (+2)14 (+2)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Roger Norton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black coat over a blue low-cut shirt, and a Stetson hat upon his head. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has all his life been fascinated with painting.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his brother before him, after school he went straight into learning to become a Armorer. He inherited the family business which he has now maintained for 12 years.

Motivation: To be a Ruler again.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Roger Norton, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 14 (+2)16 (+3)
Skills Religion +4, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 cp. Azurite (8 gp). Fire opal (1100 gp). Rock crystal (50 gp).


Social Check DCs


Simon Reid, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear tan pants and tee shirts. His blonde hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. A true patriot, Simon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He is a Lycanthrope in disguise. When Simon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Military, Adventurer. Occupation: Baker

Voice: Smoker's lung

Attributes [hide]

Simon Reid, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)15 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


William Blankley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Seamstress. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is cut jaggedly and amateurishly. His eyes are green and he is always smoking a pipe.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. After a long history of fighting, William and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Impulsive, Antagonistic, Insomniac. Bonds: Criminal record. Occupation: Seamstress

Voice: Uses lots of figures of speech

Attributes [hide]

William Blankley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)15 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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