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Alexandre Weld, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. He has chestnut hair. His violet eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He enjoys reading and quiet.

History: His mother raised him in a mountain cabin. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Nature, Adventurer. Occupation: Assassin

Voice: Scandinavian accent

Attributes [hide]

Alexandre Weld, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)8 (-1) 13 (+1)11 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Bertram Thornton, Male Human [Permalink]

Personal [hide]

Description: This eastern man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. His blonde hair and beard is wavy and long. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born to loving parents in a slum to the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins

Ideals: Passionate. Bonds: Attractive, Poor, Immigrant, Enemies. Occupation: Farmer

Voice: pre-pubescent

Attributes [hide]

Bertram Thornton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)8 (-1) 15 (+2)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2400 sp. Citrine (60 gp). Carnelian (60 gp). Hematite (11 gp).


Social Check DCs


Alex Gyula, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a custom-built plate barding that's adorned with yellow lining and desert motifs and is in decent physical shape. His silver hair is matted, messy, and big. His eyes are gray and catlike.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Locksmith, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Alex Gyula, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)17 (+3) 12 (+1)13 (+1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Infernal, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1300 sp. Rock crystal (30 gp). Bloodstone (30 gp).


Social Check DCs


Manfred Kitchur, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Manfred was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Manfred's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To clean up the streets; and he is greedy

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Adventurer, Guardian. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Manfred Kitchur, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Healer’s kit.


Social Check DCs


Don Blyth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He is wearing colorful clothing, dressed as a Tanner, and his gloved hand is found clutching a longsword. He has done his best to style his red hair to look like a famous performer. This amber eyed easterner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the east his family was never financially stable. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Justice. Flaws: Sensitive. Bonds: Poor, Nature, Adventurer. Occupation: Tanner

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Blyth, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)16 (+3) 12 (+1)10 (+0)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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