John Rodney, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tight fitting tan shirt and pants. He wears a colorful flower in his chestnut hair. He is baby faced.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Family, Religious. Occupation: Priest
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Cory York, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bald on top and has large black tufts of hair around his ears. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is able to make almost anything out of random pieces of junk.
History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his mother's forge. Since then, he has sought to make the best of life.
Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Mayor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2100 sp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Large well-done wool tapestry (600 gp).
Miles Haley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He likes to wear green tank tops with blue pants, marred by teas. With bright golden hair and a scraggly beard. His eyes are violet.
Personality: This man loves poetry and to teach people poetry more than just about anything. As long as the job gets done he does not care how it got done.
History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his poetry dream.
Motivation: Money/treasure.
Ideals: Artistic, Professionalism. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Bertram Yorke, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He typically wears tan cloth garments or leather armor. His auburn hair is heavily combed to the left. His violet eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He worked as a nervous Jeweler and found it very stressful. He's also a talented Body Guard, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and wishes to resurrect an old love
Ideals: Optimist, Artistic. Bonds: Enemies, In love, Job. Occupation: Jeweler
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 600 sp.
Lewis Crawford, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a blue armored body suit, with a simple yellow line shooting up and back down. His whole body is exceptionally muscular. His hair, while still mostly black, has prominent grey streaks. He wears a mask on his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of southern immigrants he idolized his father. A freak accident while working with his Miner father left him crippled. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Philantrophist, Optimist. Flaws: Disease. Bonds: Immigrant. Occupation: Sculptor
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 15000 sp. 1 Minor magic item.
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