Gerald Beckwith, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he prefers to wear black pants and tee shirts. His golden hair is matted, messy, and big. He has several tiny opal earrings on each ear.
Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He enjoys reading and quiet.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Dyer.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Rich, Job. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp. 1 Everburning torch. 3 Thunderstones. 3 Holy water.
Godfrey Marston, Male Human [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. In the meantime he has taken over work as a Blacksmith and occasionally as a mercenary.
Motivation: He loathes his own lifestyle; and to reunite with his old friends
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, In love, Job, Adventurer. Occupation: Blacksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Anselm Thorpe, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his white hair up. He wears a mask on his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Born to a Sculptor, his father struggled to pay the bills. His first spouse was a Sculptor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his dancing dream.
Motivation: Marry his brother to traveling adventurers; and wants to raise his children well
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Cook
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Gunter Carlyle, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His long brown hair reaches down to his waist. He has several tiny aquamarine earrings on each ear.
Personality: He is mildly Human supremacist, though he does not identify as such. He receives visions of the future at random moments
History: He was born at the edge of vast mountains. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Rich, Nature. Occupation: Seamstress
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3 Holy water.
Kody Coombs, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown armored body suit, with a simple violet line shooting up and back down. With a patchy silver beard and wild silver hair. His green eyes are slightly larger than normal.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the north to a Body Guard, Kody learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Optimist, Fighting. Bonds: Adventurer, Job. Occupation: Body Guard
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. Tiger eye turquoise (6 gp). Eye agate (6 gp). Onyx (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
