Aldous Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a black broad hat and black clothes, and his gloved hand is found clutching a scimitar. His hair is long and golden with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.
History: A powerful wizard made him what he is. His father was a soldier and died while he was still young. Aldous was left his father's suit of armor and trained in its use and care. He struck the Layabout job and began his own company from there.
Motivation: To unite with his brother; and further expansion of business
Flaws: Addict. Bonds: Guardian, Military, Mentor, Job, Family. Occupation: Layabout
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 14000 cp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
Godfrey Churchill, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He very much looks the part of a Fisher. He has a very tight haircut. His green unseeing eyes seem to look past you.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: He'd like to take his coworkers down a peg; and to reunite with his old friends
Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Fisher
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
Possessions: Just what you see.
Roger Blyth, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his red hair up. His gray unseeing eyes seem to look past you.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the north to a Dyer, Roger learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a Dyer soon after.
Motivation: Expand his business; and a need for knowledge about a nearby landmark
Flaws: Disease. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Dean Coombs, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears a tight fitting white shirt and pants. He wears his hair in dreadlocks. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invites people to come help in his community garden.
History: Born in the north to a Soapmaker, Dean learned a great deal about his mother's area of expertise. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He is not mentally stable, and does not behave rationally; and expand his business
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Soapmaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 70 pp.
Hunter Atherton, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat, and he perpetually has his bow ready. He has dyed his greying golden hair a little too much giving a sharp golden color. His half smiles and hazel eyes are beguiling and draw you in.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Joker. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +1
Possessions: 40 pp. 1 Minor magic item.
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