Guy Kitchur, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His right leg appears badly burned and disfigured. He has white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in a small forest village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Job, Has a crush, Nature. Occupation: Sailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Robert Warwick, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Miller does. He carries a battered scimitar and tarnished bastard sword as well. His hair is brown and very short. His brown eyes dart from person to person to random spaces in the air.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Robert lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out; and marry his brother to traveling adventurers
Ideals: Fighting. Flaws: Insane. Bonds: Job, Family, Slave. Occupation: Miller
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 7 (-2) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: Golden yellow topaz (400 gp). Jade (100 gp). Tourmaline (100 gp).
Bertram Astley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His hair is black and curly. His amber eyes peer out from beneath his deerstalker black hat.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a minor phobia of water and hates getting wet.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.
Motivation: To prove his worth to the world; and he is terrified, and will act out of fear
Ideals: Philantrophist. Flaws: Racist, Fearful, Antagonistic, Impulsive. Occupation: Barrister
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 800 sp.
Rolf Badger, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His auburn hair is braided into rings. He is baby faced.
Personality: Aggressive, abrasive, and angry, Rolf embodies much of what other species detest in the Humans. He works hard and plays hard.
History: He was always a brilliant, if unscrupulous mind. Through the years after Rolf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Rolf's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic, Hedonist, Insane. Bonds: Attractive. Occupation: Masseuse
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
Balimaar Adley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a grey vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. This hazel eyed easterner is not easily forgotten.
Personality: Balimaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Shoemaker
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1700 sp. 3 Thunderstones.
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