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Advanced [show]


Aldous Kent, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his blonde hair in a pixie cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with finding treasure.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Addict, Antagonistic. Bonds: Rich, Adventurer, Slave. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Aldous Kent, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)15 (+2) 11 (+0)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 4 Alchemist’s fire. 1 Tanglefoot bags.


Social Check DCs


Frederick Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. He wears a wide-brimmed hat to hide his balding. His eyes, though not visible through his cowl, are amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Frederick was born in the south. At a young age he loved to build and create. His father was a soldier and died while he was still young. Frederick was left his father's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Slave, Military. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Frederick Marlee, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 4 Antitoxin. 3 Acid flasks. 4 Antitoxin.


Social Check DCs


Gomory Dayton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. He wears a small hat to cover his moderate length chestnut hair. He has brown eyes and a white hat with a red feather.

Personality: He snorts whenever he laughs or is feeling confident. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Fighting, Persistence, Philantrophist. Bonds: Adventurer, Criminal record. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

Gomory Dayton, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)16 (+3) 15 (+2)9 (-1)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ralf Halsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing a long, black cloak. His silver hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is content; and to find somewhere to settle down

Ideals: Extrovert, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Ralf Halsey, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)9 (-1) 6 (-2)10 (+0)
Skills Insight +0, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Adelard Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 6 years old his parents immigrated from the west. In his 10th year, his parents were killed by a dire rats raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Adelard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Someone believes him a fraud.

Ideals: Joker. Flaws: Ugly. Bonds: Religious, Immigrant, Enemies. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Adelard Clare, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)12 (+1) 11 (+0)8 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Golden yellow topaz (400 gp).


Social Check DCs

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