Gerard Colby, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. His chestnut hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is harsh and unforgiving.
History: Gerard was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hasn't been sleeping well lately.
Motivation: To end his boredom; and to be a marshal again
Ideals: Athletic. Flaws: Insomniac, Mundane, Antagonistic. Bonds: Job. Occupation: Cook
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
Possessions: 7000 cp. Hematite (5 gp). Hematite (5 gp). Malachite (5 gp). Citrine (80 gp). 1 Minor magic item.
Don Darlington, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Layabout uniform. His skin is fair and his fingers are delicate and long. His hair is auburn, silky, and of moderate length. He has gleaming, smiling gray eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a soldier and died while he was still young. Don was left his father's suit of armor and trained in its use and care. He has achieved small success as a Layabout.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Addict. Bonds: Job, Attractive, Military. Occupation: Layabout
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 4 (-3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1400 sp. 1 Half-Plate. 1 Darkwood Buckler.
Reynard Sharps, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. His feathered hat is riddled with cuts and holes. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a bit of a xeno-phobe, disliking non-Humans.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. As a young adult he joined a group advocating for an improvement in Human conditions. He got away from his former life and has fallen to alcoholism.
Motivation: Human compassion; and a strong sense of loyalty to human people
Flaws: Ugly, Addict, Sensitive, Racist. Occupation: Knight
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: Just what you see.
Lewis Darby, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man dresses well, typically a more casual-formal manner. His golden hair is lengthy and is close to two feet long. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Flaws: Shy, Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Bather
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Chad Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His brown hair is lengthy and is close to two feet long. His eyes are likewise amber.
Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His father raised him in a mountain cabin. He was an apprentice working in his mother's forge. He struck the Locksmith job and began his own company from there.
Motivation: He feels threatened by others; and expand his business
Flaws: Insane, Antagonistic, Fearful. Bonds: Nature, Job. Occupation: Locksmith
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
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