Roger Altham, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple black robe with tan stripes complete with hood. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are slightly larger than normal.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Roger lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Carpenter, but he was a colossal failure. He ran away from his former home and has been making his living as a Tailor for the past few years.
Motivation: He has passion for adventuring and risk; and balancing his hectic life and new tailor responsibilities is difficult
Ideals: Disciplined, Entrepeneur. Bonds: Family, Job, Adventurer. Occupation: Tailor
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Magnifying glass. 1 Disguise kit.
John Whitby, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear flannel. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Locksmith in town.
History: He was raised by priests from a young age. He was an apprentice working in his father's forge. He became a Locksmith soon after.
Motivation: Wants to open a new tavern.
Ideals: Extrovert. Bonds: Attractive, Job, Religious, Mentor. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Kyle Barlow, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He has no hair. He has hazel eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is a Jackalwere in disguise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted martial powers by his dying sister.
Motivation: Meet up once more with his childhood friend; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Military, Criminal record. Occupation: Adventurer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 7 (-2) | 17 (+3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Celestial, Goblin, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4000 sp. 1 Minor magic item.
Dustin Sherwood, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a long, black cloak. He is an epitome of beauty. He has done his best to style his chestnut hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Dustin studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dustin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dustin. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Disciplined, Gifted. Flaws: Insomniac, Selfish. Bonds: Attractive, Criminal record. Occupation: Blacksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
John Sutherland, Male Human [Permalink]
Personal [hide]
Description: This man wears black painted combat armor at almost all times, and sports empty pouches on his belt. He has a small bristly mustache and wavy blonde hair. His gray eyes dart from person to person.
Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: John hails from a village terrorized by orcs. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by orcs. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: To be a Bather again; and revenge
Ideals: Entrepeneur. Bonds: Job, In love, Enemies. Occupation: Doctor
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!