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NPC Generator

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Advanced [show]


Chad Leighton, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His tied-back hair is red. His skin is flawless and his amber eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 5 years old his parents immigrated from the east. Chad was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Mercenary. He left for the east, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Joker. Flaws: Fearful. Bonds: Poor, Immigrant, Attractive. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Chad Leighton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Balimaar Walcott, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he sports brown clothing, slightly heavier than average wear. His red hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Hunter born in the past three hundred years. He is an amazing painter.

History: He was born several months after his mother was called into army service. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Balimaar's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Balimaar Walcott, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 9 (-1)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 4 Tanglefoot bags. 2 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Patrick Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long black hair reaches down to his waist. His eyes are hazel and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. Patrick is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Patrick was raised in a hard working conservative environment. His childhood dream was to be a Interpreter, but he was a colossal failure. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter; and he has money and likes to spend it

Flaws: Insane. Bonds: Rich, Attractive, Family, Job. Occupation: Sellsword

Voice: Australian accent

Attributes [hide]

Patrick Tattersall, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anselm Moreno, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear green clothing when he does not wear armor. He wears his golden hair up. His eyes are brown and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and to be a roofer again

Ideals: Joker, Gifted. Bonds: Poor, Job, Family. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

Anselm Moreno, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Diggory Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tight fitting red shirt and pants. He keeps his silver hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero

Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Adventurer, Religious. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Diggory Chatham, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 17 (+3)16 (+3)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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