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NPC Generator

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Advanced [show]


Anselm Atherton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Dyer and is in decent physical shape. His brown hair is smooth and relatively long. His thin eyebrows rest above his beady blue eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Anselm Atherton, Male Human Fighter 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 12 (+1)9 (-1)
Skills Investigation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Tiger eye turquoise (12 gp). Banded agate (12 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Easton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Stableman uniform. He has a slight overbite and is overall scrawny. His hair is brown and curly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Theobald wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: He was born several months after his mother was called into army service. Like his mother and his brother before him, after school he went straight into learning to become a Stableman. He's since become an addict/alcoholic.

Motivation: Expand his business; and to be a animal trainer again

Ideals: Disciplined, Professionalism. Flaws: Addict. Bonds: Job, Military. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Theobald Easton, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)7 (-2) 9 (-1)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Lewis Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing green shirts, loose pants, and blazers most of the time. He has a very tight haircut. His fierce gray eyes like to dwell on things.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Lewis grew up listening to his mother's many stories. His psionic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Athletic, Disciplined, Gifted. Bonds: Attractive, Adventurer. Occupation: Slave Trader

Voice: Ums and uhs a lot

Attributes [hide]

Lewis Sherwood, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 5 (-3)13 (+1) 18 (+4)13 (+1)
Skills History +3, Stealth +3
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Deep blue spinel (1100 gp). Bloodstone (50 gp). Red-brown spinel (50 gp). 1 Minor magic item.


Social Check DCs


Don Bentham, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his bastard sword always slung over his shoulder, and he perpetually has his bastard sword ready. His white hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Don took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Don Bentham, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hunter Marlee, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. He keeps his silver hair in a flapper bob. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born into a rich family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Opinionated. Bonds: Attractive, Rich, Criminal record. Occupation: Stylist

Voice: Shortens vowels

Attributes [hide]

Hunter Marlee, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)14 (+2) 14 (+2)8 (-1)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 3100 sp.


Social Check DCs

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