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Advanced [show]


Peter Burton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tattered old clothes. He wears his chestnut hair up. He wears large thick round spectacles.

Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Peter is combative with any and all who dare try his patience in the slightest.

History: He was born in a small plains village. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Immigrant, Nature. Occupation: Server

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Burton, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)10 (+0) 18 (+4)10 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 27000 sp. Brown-green garnet (50 gp). Tiger eye turquoise (8 gp). Sard (70 gp). Peridot (70 gp). 1 Buckler. 1 Half-Plate.


Social Check DCs


Shane Hale, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear fine silks, though has several suits of combat armor for his hunting needs, he is not a threatening figure. With a patchy white beard and wild white hair. His hazel eyes peer out from beneath his broad brown hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Ruler, but he was a colossal failure. He has dedicated himself to building a better village for his children.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Flaws: Fearful, Antagonistic. Bonds: Rich, Family, Job, Adventurer. Occupation: Gardener

Voice: American accent

Attributes [hide]

Shane Hale, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)17 (+3) 17 (+3)15 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Blue quartz (12 gp).


Social Check DCs


Adelard Addington, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Shipwright does. He has a slight overbite and is overall scrawny. His hair is silver and very short. His skin is flawless and his amber eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a font of random trivia from the lore and stories he has discovered

History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: An old rival family wants him found; and he is unsatisfied with his job

Ideals: Fighting, Logical. Bonds: Job, Attractive, Family. Occupation: Shipwright

Voice: Timid voice

Attributes [hide]

Adelard Addington, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Terran, Aquan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1200 sp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Old masterpiece painting (900 gp). 1 Masterwork Common Melee.


Social Check DCs


Solomon Wallace, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear flannel. He has a small bristly mustache and wavy auburn hair. His eyes are blue and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has built up a small fortune and can afford his own way.

Motivation: He has decided he is irredeemable.

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Criminal record, Rich. Occupation: Layabout

Voice: Whispers

Attributes [hide]

Solomon Wallace, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 2 Antitoxin. 7 Acid flasks. 2 Antitoxin.


Social Check DCs


Odo Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly brown, has prominent grey streaks. His thin eyebrows rest above his beady blue eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.

History: He was born at the edge of vast mountains. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Blacksmith again.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Immigrant, Nature. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Odo Hackney, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 10 (+0)18 (+4)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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