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NPC Generator

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Advanced [show]


Gomory Remington, Male Human [Permalink]

Personal [hide]

Description: This man has a large black mantle and cape that has been intricately interwoven into his yellow robe. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gomory was born with his father's beautiful face. A gifted student he started as a Body Guard, but he got bored and became a Mortician. He became a Mortician soon after.

Motivation: Expand his business; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Rich, Mentor, Attractive, Job. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Gomory Remington, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Richard Marston, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has moderate length red hair. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Richard hails from a village terrorized by dire rats. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Bonds: Job, Enemies, Adventurer, Family. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Richard Marston, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Disguise kit. 1 Silk rope. 1 Healer’s kit.


Social Check DCs


Bernard Sherwood, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey coat over a brown low-cut shirt, and a small hat upon his head. With a patchy chestnut beard and wild chestnut hair. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Bernard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Military, Nature. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Bernard Sherwood, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Raymond Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is drawn into a tight pony tail with a rose scrunchie. He has several tiny opal earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Raymond Hallewell, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 14 (+2)18 (+4)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp. Carnelian (60 gp). Black opal (900 gp). Zircon (60 gp).


Social Check DCs


Peter Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He has a moderate pudge and is not very fit. His wide-brimmed hat is riddled with cuts and holes. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a criminal king-pin and mafia family He worked as a nervous Carter and found it very stressful. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Peter Bentley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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