Anthony Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He usually wears his grey robe and has his greatsword always slung over his shoulder. His white hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: Overbrimming with self-confidence, Anthony isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the south. His family was turned out during the war. He and his family wandered south to less war torn lands. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well.
Ideals: Impeccable. Flaws: PTSD. Bonds: Attractive, Family, Immigrant. Occupation: Unemployed
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp.
Trym Home, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. He wears his blonde hair down. He has a dull look in his gray eyes.
Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.
History: Trym lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Soapmaker, but he got bored and became a Bellfounder. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: Human compassion; and to reunite with his absent father
Ideals: Logical. Flaws: Disease, Racist. Bonds: Family, Job. Occupation: Bellfounder
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 16000 sp. 1 Minor magic item.
Roger Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt with thin grey vertical stripes and brown pants. His brown hair is smooth and relatively long. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He acts crazy and hedonistic. He invites people to come help in his community garden.
History: He was born in the north. Roger was born on a far northern desert where he grew up under the tutelage of his father, an expert Apothecary. He left for the north, certain he would find work there.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Immigrant, Adventurer. Occupation: Apothecary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Draconic, Celestial, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Malachite (16 gp). Black pearl (1100 gp). Rose (70 gp).
Justin Marlowe, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a robe, a symbol of magic around his neck, and a warhammer on his belt. He keeps his brown hair in a flapper bob. His fierce amber eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Antagonistic, Impulsive. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Wymar Washington, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a red shirt with thin black vertical stripes and grey pants. He wears a feathered hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: Wymar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He also has developed a complete distrust of the Mayor profession.
History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has achieved small success as a Ruler.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Bonds: Job, Family. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1
Possessions: 300 gp. 1 Minor magic item.
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