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Advanced [show]


Percival Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Weaver uniform. He is muscular with a powerful set of arms. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a ruthless business man, a trait he acquired from his father.

History: He was born to loving parents in a slum to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined, Entrepeneur. Bonds: Job, Attractive, Poor. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Percival Tindall, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)6 (-2) 15 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerard Ramsey, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is an epitome of beauty. His long silver hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult.

Flaws: Antagonistic. Bonds: Attractive, Family, Job, Adventurer. Occupation: Seamstress

Voice: Speaks like tongue is numb

Attributes [hide]

Gerard Ramsey, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)9 (-1) 15 (+2)14 (+2)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Rolf Presley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a pastel costume with the symbols of luck on his torso. His red hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east his family was never financially stable. He helped his mother out around the business and became quite the natural. He's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Rolf Presley, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Deep green spinel (50 gp). 1 Healer’s kit.


Social Check DCs


Ernest Mori, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is brown, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He is overprotective of those who hire his services. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic. Bonds: Rich, Attractive, Guardian, Slave. Occupation: Blacksmith

Voice: Pronounces O like U

Attributes [hide]

Ernest Mori, Male Human Fighter 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Athletics +2, Religion +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 70 pp.


Social Check DCs


Diggory Coombs, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of magic around his neck, and a halberd on his belt. His hair is short and white. His blue eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Diggory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Diggory. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Fighting. Flaws: Ugly, Terse, Insane. Bonds: Criminal record. Occupation: Gardener

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Diggory Coombs, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Bloodstone (70 gp). Red garnet (110 gp). 1 Minor magic item.


Social Check DCs

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