Reynard Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears just a tan suit, and carries greatswords. His chestnut hair is slicked back into a classic pompadour. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He plays an instrument quite well.
History: Reynard was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Reynard has worked very hard to control his curse. He inherited the family business which he has now maintained for 10 years.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and expand his business
Ideals: Fighting, Artistic. Flaws: Impulsive, Disease. Bonds: Job. Occupation: Sage
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Pink pearl (150 gp). 1 Good lock.
Rolf Holton, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a grey and brown handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His hair, while still mostly red, has prominent grey streaks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Carter in town.
History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it
Flaws: Disease. Bonds: Rich, Job, Adventurer. Occupation: Carter
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Balimaar Norton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. He has a long brown beard with little hanging trinkets. His ears are large.
Personality: He dislikes all the random violence that takes place in the south. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.
Motivation: Wants to work out more often.
Ideals: Pacifist, Joker. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Crown-heir
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 24000 cp. 1 Minor magic item.
Dustin Kent, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His golden hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: He loves telling others what to do and how they should feel about things. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in a small island village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Nature, Job. Occupation: Marshal
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Dean Brixton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. His tied-back hair is white. He wears large thick round spectacles.
Personality: Overbrimming with self-confidence, Dean isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Sellsword.
Motivation: A rival would like him out of the picture; and wants to work out more often
Ideals: Athletic, Impeccable, Justice. Bonds: Criminal record, Job. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1800 sp.
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